Direct3D 10的從底層設計為使您能夠爆炸的方式比較獨特的物品,材料,和現實的混亂到場景。發現機會,以獲得最佳小批量的性能和利用提出了跨越著色器可編程著色器模型4.0,以達到視覺多樣性的一個新的水平。了解如何設計大規模,可擴展的Direct3D 10的材料系統在新平台上。本講座還將研究如何利用新的Direct3D 10的影響系統的重大改進,以有效地管理材料的組成部分:著色器代碼,設備狀態,以及材料數據。 。抓斗的DirectX 10硬件和軟件的韁繩補習班盡可能多品種地為每幀 要求: 視窗XP /...
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