What is SunVox

SunVox is a small, fast and powerful modular synthesizer with pattern based sequencer (tracker). It is a tool for those people who like to compose music wherever they are, whenever they wish. On any device. SunVox is available for Windows, Linux, Mac OS X, Windows Mobile, PalmOS, Maemo, Meego, iOS and Android.

Key features:

  • Modular interface.
  • Highly optimized synth algorithms.
  • Flexible architecture: SunVox works on a variety of devices. For example: pocket computer with slow CPU - 13bit sound (fixed point arithmetic); or a big PC with a powerful CPU: 32bit sound (floating point arithmetic).

Official SunVox page: http://www.warmplace.ru/soft/sunvox

Minimum system requirements

Windows:

  • no special requirements.

Linux:

  • any Linux distribution (x86 or x86_64);
  • SDL library (version 1.2 or later);
  • ALSA.

Mac OS X:

  • x86_64 architecture;
  • Mac OS X 10.6 or later.

Android:

  • Android 2.3 or later.

Maemo: (tested on Nokia N900)

  • libsdl1.2;
  • libosso1.

Meego:

  • ARM CPU;
  • libsdl1.2;
  • libasound2.

Windows Mobile (WinCE):

  • ARM CPU.

PalmOS:

Mobile version

Mobile version (ARM-based) of SunVox has fixed point integer audio engine (4.12 bits). This means that you hear the 13-bit sound on mobile devices. It is fast but with slightly audible quantization noise. Rendering to WAV also has this noise, but no more than that. For example, if you hear some glitches due to lack of CPU power, these glitches will not be present in the WAV-file after rendering. In other words, the result of WAV rendering will be the same on different devices with ARM CPU.

In spite of the mobile version noise, 32bit WAV export may be with better quality due to the absence of audio overflow.

Interface description

First click on the Stop button - stop playing. Second click - reset all SunVox activity and switch the engine to standby mode.

Keyboard shortcuts

Keys Description
SPACE edit mode ON/OFF
q,w,e,r,t,y,u,i…. playing notes
CAPSLOCK or '~' insert “note OFF”
F1…F8 set octave number
TAB go to the next track
SHIFT + TAB go to the previous track
CTRL + Z UNDO
CTRL + Y or SHIFT + CTRL + Z REDO
CTRL + X cut
CTRL + C copy
CTRL + V paste
CTRL + A select all
CTRL + T select track (pattern editor)
CTRL + D duplicate / clone
CTRL + I interpolate values (pattern editor)
CTRL + U interpolate velocity (pattern editor)
CTRL + N create a new synth / create a new pattern
CTRL + R randomize synth controllers (sound network)
SHIFT + DELETE cut
SHIFT + INSERT paste
SHIFT + '+' transpose selected area up (pattern editor)
SHIFT + '-' transpose selected area down (pattern editor)
SHIFT + UP/DOWN/LEFT/RIGHT selection
SHIFT + MOUSE MOVING synth link/unlink
CTRL + O load song
CTRL + S save song
CTRL + B save song to BACKUP.sunvox
CTRL + '+' increase the edit step
CTRL + '-' decrease the edit step
F9 play
F11 play pattern
F12 stop

Internal modules (synthesizers & effects)

Some synthesizers have a “Mode” parameter with the following possible values:

  • HQ - High Quality (stereo). Linear interpolation
  • HQmono - High Quality (mono). Linear interpolation
  • LQ - Low Quality (stereo) for devices with slow CPU
  • LQmono - Low Quality (mono) for devices with slow CPU
  • Cubic - High Quality (stereo). Cubic interpolation

Analog Generator

Generator with 32 double alias-free oscillators with internal 12/24dB filters, exponential envelopes and smooth parameters changing.

Video

DrumSynth

Drum synthesizer with variety of predefined sounds.

Distribution of sounds:

  • notes C, C#, D, D# - for bass drum;
  • notes E, F, F# - for hihat;
  • notes G, G#, A, A#, B - for snare drum.

Controllers:

  • Volume - main synth volume;
  • Panning;
  • Polyphony - how many notes synthesizer can sound at one time;
  • Bass volume - bass drum volume;
  • Bass power - bass drum power;
  • Bass tone - bass drum tone;
  • Bass length - bass drum length;
  • Hihat volume;
  • Hihat length;
  • Snare volume - snare drum volume;
  • Snare tone - snare drum tone;
  • Snare length - snare drum length.

Video1 Video2

FM Synthesizer

This synth is based on frequency modulation. It operates on an internal sampling frequency 44100 Hz. Abbreviations: C - carrier; M - modulator.

Controllers:

  • C.Volume - carrier volume;
  • M.Volume - modulator volume;
  • Panning;
  • C.Freq mul - carrier frequency multiplier;
  • M.Freq mul - modulator frequency multiplier;
  • M.Feedback - modulator feedback;
  • C.Attack - carrier attack;
  • C.Decay - carrier decay;
  • C.Sustain - carrier sustain;
  • C.Release - carrier release;
  • M.Attack - modulator attack;
  • M.Decay - modulator decay;
  • M.Sustain - modulator sustain;
  • M.Release - modulator release;
  • M.Scaling - how modulator volume depends on note number;
  • Polyphony - how many notes synthesizer can sound at one time;
  • Mode:
    • 0 - High Quality. Stereo. Linear interpolation of envelopes;
    • 1 - High Quality. Mono. Linear interpolation of envelopes;
    • 2 - Low Quality. Stereo. No interpolation;
    • 3 - Low Quality. Mono. No interpolation.

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Generator

This synth is for generating different types of waves.

Available local controllers: Type; Pan.

Controllers:

  • Volume;
  • Type - type of waveform:
    • 0 - triangle;
    • 1 - saw;
    • 2 - square;
    • 3 - white noise;
    • 4 - “dirty” wave;
    • 5 - sine;
    • 6 - half-sine;
    • 7 - abs-sine;
    • 8 - pulse-sine with duty cycle.
  • Panning;
  • Attack;
  • Release;
  • Polyphony - number of notes the synthesizer can sound simultaneously;
  • Mode: HQ/HQmono;
  • Sustain: 0 - OFF; 1 - ON;
  • Phase modulation: 0 - OFF … 256 - use input signal for phase modulation;
  • Duty cycle (only for square waveform).

Video1 Video2 Video3

Input

Audio input from Microphone or from Line-in.

Kicker

Available local controllers: Type.

Controllers:

  • Volume;
  • Type - type of waveform: 0 - triangle; 1 - square;
  • Panning;
  • Attack;
  • Release;
  • Vol. Add - additional volume;
  • Env. Accel - volume & frequency envelope acceleration;
  • Polyphony - number of notes the synthesizer can sound simultaneously;
  • Anticlick: 0 - OFF; 1 - ON.

Video

MetaModule

With MetaModule you can create your own complex modules and save them in the .sunsynth file format. In other words - you can include some external .sunvox song to your project and use this song as synth or effect.

How to use it?

  1. Make a new song. Create some nice audio-chain with several modules. Generator + effects, or effects only. Test it. Then save to mysong.sunvox.
  2. Clear all, make a new song again.
  3. Add the MetaModule to your audio network.
  4. Click the LOAD button under the MetaModule controllers. Then select mysong.sunvox from the first step.
  5. And the important point: now this MetaModule contains your mysong.sunvox. Select some input module (controller 02) and you can play it, or use it as effect.
  6. Save this MetaModule to mysynth.sunsynth file. And that's it. Your compex module is ready. You can use it in other projects. The mysynth.sunsynth file is similar to VST plugin.

Also you can optimize the 3th and 4th steps. Go to the menu of the window with modules. Click Load Module. Then select mysong.sunvox file. And MetaModule with your song will be created automatically.

MultiSynth

Translates music events to any number of synths.

Controllers:

  • Transpose;
  • Random - random frequency change;
  • Velocity.

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Sampler

Supported file formats: WAV, XI, AIFF, RAW. 8 / 16 / 24 / 32 bits.

Available local controllers: Pan.

Controllers:

  • Volume;
  • Panning;
  • Sample interpolation: 0 - OFF; 1 - Linear;
  • Volume interpolation: 0 - OFF; 1 - Linear;
  • Polyphony - number of notes the synthesizer can sound simultaneously.

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SpectraVoice

FFT-based synth. Can be used to generate a sound with a complex spectrum.

Available local controllers: Pan.

Controllers:

  • Volume;
  • Panning;
  • Attack;
  • Release;
  • Polyphony - number of notes the synthesizer can sound simultaneously;
  • Mode: HQ/HQmono/LQ/LQmono/Cubic;
  • Sustain: 0 - OFF; 1 - ON;
  • Sample size:
    • 0 - 4096 words;
    • 1 - 8192 words;
    • 2 - 16384 words;
    • 3 - 32768 words;
    • 4 - 65536 words;
  • Harmonic - number of harmonic (0 - 15);
  • h.freq - harmonic's frequency;
  • h.volume - harmonic's amplitude;
  • h.bandwidth - harmonic's bandwidth;
  • h.bandtype - harmonic's bandtype:
    • 0 - half sine;
    • 1 - square;
    • 2 - organ ver.1;
    • 3 - organ ver.2;
    • 4 - organ ver.3;
    • 5 - organ ver.4;
    • 6 - full sine.

Video

Amplifier

Controllers:

  • Volume;
  • Panning;
  • Inverse amplitude: 0 - off; 1 - on;
  • Width - stereo width: 0 - mono; 128 - normal; 256 - extended.

Compressor

Side chain compressor

Controllers:

  • Volume;
  • Threshold: 256 - 0 dB;
  • Slope (%);
  • Attack (ms);
  • Release (ms);
  • Peak/RMS: 0 - peak; 1 - RMS sensing;
  • Side chain input - side chain input number.

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DC Blocker

DC blocking filter.

Controllers:

  • Mono: 0 - stereo; 1 - mono.

Delay

Maximal length of the delay is 1/64 second.

Controllers:

  • Dry - amount of original signal in output;
  • Wet - amount of delayed signal in output;
  • Delay L - delay length on the left channel; maximum delay - 1/64 second;
  • Delay R - delay length on the right channel; maximum delay - 1/64 second;
  • Volume L - left channel volume;
  • Volume R - right channel volume;
  • Mono: 0 - stereo delay; 1 - mono delay;
  • Inverse amplitude: 0 - OFF; 1 - ON.

Distortion (and amplifier)

Controllers:

  • Volume;
  • Type - type of distortion: 0 - limitation; 1 - saturation;
  • Power;
  • Bitrate: 1..16;
  • Frequency: maximum = 44100 Hz (8000 (hex) in the XXYY column of pattern).

Echo

Maximal delay length: 4 seconds.

Controllers:

  • Dry - amount of original signal in output;
  • Wet - amount of signal with echo in output;
  • Feedback;
  • Delay - delay length; maximal delay - one second;
  • Stereo: 0 - mono; 1 - stereo;
  • Delay units.

EQ

3Band equalizer.

Controllers:

  • Low;
  • Middle;
  • High;
  • Mono: 0 - stereo; 1 - mono.

Filter

State Variable Filter. Double Sampled.

Controllers:

  • Volume;
  • Frequency: maximum = 14000 Hz (8000 (hex) in the XXYY column of pattern);
  • Resonance;
  • Type:
    • 0 - lowpass;
    • 1 - highpass;
    • 2 - bandpass;
    • 3 - notch;
  • Response - speed of changing the frequency, resonance and volume;
  • Mode:
    • 0 - double sampled stereo;
    • 1 - double sampled mono;
    • 2 - low quality stereo;
    • 3 - low quality mono;
  • Impulse - frequency, that will be set immediately; then frequency will return to its previous value smoothly (according to value of the “Response” controller);
  • Mix: minimum - output=input; maximum - output=filtered input;
  • LFO freq;
  • LFO power;
  • Set LFO phase;
  • Exponential freq;
  • Roll-off - dB per octave;
  • LFO frequency units.

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Flanger

Controllers:

  • Dry - amount of original signal in output;
  • Wet - amount of signal with echo in output;
  • Feedback;
  • Delay - delay length; maximal delay - 1/64 second;
  • Resonance; use low values for smooth delay changing;
  • Vibrato speed;
  • Vibrato power;
  • Vibrato type: 0 - half of sinus; 1 - sine;
  • Set vibrato phase;
  • Vibrato speed units.

LFO

LFO - Low Frequency Oscillator.

Controllers:

  • Volume;
  • Type: 0 - amplitude modulation (tremolo); 1 - stereo panning modulation;
  • Power;
  • Frequency;
  • Shape: 0 - sine; 1 - square;
  • Set phase;
  • Mono: 0 - stereo; 1 - mono;
  • Frequency units.

Loop

This effect is for repeating small pieces of input sound.

Controllers:

  • Volume;
  • Delay;
  • Stereo: 0 - mono; 1 - stereo;
  • Repeats - number of repeats in the loop.

Video

Modulator

Amplitude modulator (multiplier of the inputs). For N inputs: Modulator Output Amplitude = Input1 * Input2 * Input3 * … InputN

More info about amplitude modulation: http://en.wikipedia.org/wiki/Amplitude_modulation

Reverb

Reverberator with DC Blocking Filter.

Controllers:

  • Dry - amount of original signal in output;
  • Wet - amount of reverberation in output;
  • Feedback;
  • Damp;
  • Width;
  • Freeze: 0 - none; 1 - freeze mode;
  • Mode;
  • All-pass filter: 0 - disabled; 1 - enabled;
  • Room size.

Vocal Filter

This filter was designed to simulate the vocal tract of a human.

Controllers:

  • Volume;
  • Bandwidth - bandwidth of formants;
  • Amp. add - additional value for amplitude of formants;
  • Formants - number of voice formants; maximum = 5 (best result);
  • Vowel: A…E…I…O…U (minimal value - A; maximal - U);
  • Character:
    • 0 - soprano;
    • 1 - alto;
    • 2 - tenor;
    • 3 - bass;
  • Mono: 0 - Stereo; 1 - Mono.

Video

Vorbis Player

OGG Vorbis Player.

Vibrato

Controllers:

  • Volume;
  • Amplitude;
  • Frequency;
  • Mono: 0 - Stereo; 1 - Mono;
  • Set phase;
  • Frequency units.

WaveShaper

Controllers:

  • Input volume;
  • Mix: minimum - output=input; maximum - output=filtered input;
  • Output volume;
  • Symmetric;
  • Mode.

Song structure

A few words about hex numbers. Memory locations and software in today's computers use the hexadecimal (hex) number system which comprises sixteen distinct symbols, digits 0 - 9 and letters A, B, C, D, E, F (or a - f) where the letters represent the numbers 10 - 15. For more detail on the hexadecimal system please visit: http://en.wikipedia.org/wiki/Hexadecimal

Examples of hexadecimal numbers and its decimal equivalents:

  • 00 = 0;
  • 01 = 1;
  • 09 = 9;
  • 0A = 10;
  • 0B = 11;
  • 0C = 12;
  • 0D = 13;
  • 0E = 14;
  • 0F = 15;
  • 10 = 16;
  • 11 = 17;
  • FF = 255

Pattern editor

Pattern format

Any pattern in the SunVox looks like this:

line track 0 track 1 track 2
000 event event event
001 event event event
xxx

event - some music event (something like a MIDI command).

Examples of events:

event of turning note C5 on: C5 80 01 0000 0000
event of turning note A5 on: A5 80 01 0000 0000
event of turning note off: ==

As you can see, an events contain several text/numeric fields. All numbers in the pattern are represented in HEXADECIMAL format.

Event format: NN VV SS CCEE XXYY

Lets see detailed description of each field in the event:

  • NN - note (C0,c0,D0,d0,E0,F0,f0,G0,g0,A0,a0,B0,C1,c1,D1, … B9);
  • VV - velocity (00..80);
  • SS - synth number (00,01,02,03,04,05,06,07,08,09, … FF);
  • CC - number of a controller (01,02,03,04, … FF);
  • EE - standard effect:
    • 01 - slide up (portamento up; sliding speed = XXYY);
    • 02 - slide down (portamento down; sliding speed = XXYY);
    • 03 - slide to note (sliding speed = XXYY);
    • 04 - vibrato; (XX - frequency; YY - amplitude);
    • 07 - set sample offset (offset in percents = XXYY from 0000 (0%) to 8000 (100%));
    • 08 - arpeggio (XX - second note increment; YY - third note increment);
    • 09 - set sample offset (offset in frames = XXYY * 256);
    • 0A - slide velocity up/down (XX - up speed; YY - down speed);
    • 0F - set playing speed (XXYY: 0001..001F - number of ticks per line; 0020..00FF - BPM);
    • 19 - re-trigger note after XXYY ticks during the line;
    • 1C - cut note after XXYY ticks in the current line;
    • 1D - delays the start of note until tick XXYY in the current line;
    • 20 - note probability;
    • 21 - note probability with random velocity;
    • 22 - set the controller's value to the random number from 0 to XXYY;
    • 30 - stop playing the song;
    • 40…5F - delay an event for selected fraction of the line (from 40 (0%) to 5F (100%));
  • XXYY - parameter of a selected effect/controller (0000 - min; 8000 - max).

Velocity can be changed dynamically. Example:

NN VV SS CCEE XXYY
C3 10 03 0000 0000
-- 20 -- 0000 0000
-- 30 -- 0000 0000
-- 40 -- 0000 0000
-- 50 -- 0000 0000
-- 60 -- 0000 0000

In this example velocity changed from 10 to 60.

Example of changing cutoff frequency (global controller) of filter from min to max value:

NN VV SS CCEE XXYY
-- -- 01 0200 0000
-- -- 01 0200 1000
-- -- 01 0200 2000
-- -- 01 0200 3000
-- -- 01 0200 4000
-- -- 01 0200 5000
-- -- 01 0200 6000
-- -- 01 0200 7000
-- -- 01 0200 8000

The “Cutoff frequency” controller has a number 2 in the filter.

Some synths have local controllers. A local controller can be changed for a separate sound on a separate track, independently of the other sounds of the same module.

Example: (changing local controller 2 in the module 1)

NN VV SS CCEE XXYY
C3 80 01 0200 0000  //Set local controller 2 to value 0000. Separate sound begins playing here
-- -- 01 0200 0001  //Set local controller 2 to value 0001
-- -- 01 0200 0002  //Set local controller 2 to value 0002
-- -- 01 0200 0003  //Set local controller 2 to value 0003
-- -- 01 0200 0002  //...
-- -- 01 0200 0001

Standard effects

01 - Slide up (Portamento Up). This effect will slide up the frequency of the synth being played on the track by XXYY (one semitone = 40) tones for every tick. If a slide rate is not specified (XXYY is zero) then the last slide rate used on the track is used again.

02 - Slide down (Portamento Down). This effect will slide down the frequency of the synth being played on the track by XXYY (one semitone = 40) tones for every tick. If a slide rate is not specified (XXYY is zero) then the last slide rate used on the track is used again.

03 - Slide to note. This effect will slide a note being played on a track to a specified note. The parameter XXYY (one semitone = 40) will states the speed at which a slide will occur. If a slide rate is not specified (XXYY is zero) then the last slide rate used on the track is used again.

04 - Vibrato with parameters XXYY, where the XX - frequency (examples of values: 20 - one period per line; 40 - two periods per line), YY - amplitude (one semitone = 40).

08 - Arpeggio. This effect is normally used to simulate chords. It can also be used to produce a heavy vibrato. Example: Note = C3; XXYY = 0407 (second note increment = 4; third note increment = 7) this is an attempt to produce a C-major chord. At the beginning of a line the C3 note is played, then 1/3 into the line the sound is retriggered at E-3, at 2/3 is retriggered at G3, and at the beginning of the next line (if there are no new notes to be played on the track), it is retriggered at C3 again. Video

09 - Set sample offset. This functionality enables you to start a sample from a specified position rather than the normal beginning position. Multiply value XXYY * 256 to get the position in frames from the beginning of the sample where playback should start. If no sample is specified, the sample currently playing is retriggered to the offset specified. Example: play instrument 2 at note C3, and XXYY = 0023. This would make playback of the sample start at offset 0023 * 0100 = 2300. This offset provides quite a wide range from where you can start playing the sample.

07 - Set sample offset (by percentage). XXYY from 0000 (sample start) to 8000 (sample end). Video

0A - Slide velocity up/down. This effect will change the velocity of the synth being played on a track. The value XXYY the speed of the velocity change. If XX is nonzero the velocity is increased, and if YY is nonzero the velocity is decreased. Example: set XXYY to 0003. This means that at the beginning of the line, the current velocity of the synth is decreased by 3 (because DD = 3). The velocity is decreased by 3 again for every tick on this line.

0F - Set playing speed. This effect changes the speed (number of ticks per line) of playback. Valid values for speed setting are 1 - 1F (1 - 31 in decimal). Values above 1F (31 in decimal), represent a modified speed based on beats per minute, where 4 lines are 1 beat. A speed value of 2A (42 in decimal), equals 42 beats per minute.

11 - Fineslide up. This effect functions just like effect 1, except that the frequency of the note is only modified once (at the beginning of a line).

12 - Fineslide down. This effect functions just like effect 2, except that the frequency of the note is only modified once (at the beginning of a line).

19 - Re-trigger. Effect 19 allows you to re-trigger a note after XXYY ticks during the line. For example, let's specify note C3 and set XXYY = 2 when the speed (TPL) is currently 6. This starts the specified note at the beginning of the line, and after two ticks it is restarted. This continues until the beginning of the next line.

1C - Cut. This effect turns off the note after XXYY ticks in the current line.

1D - Delay. This effect delays the start of a note until tick XXYY in the current line. For example, if note C2 is played, with effect 1D and argument XXYY = 3 when the speed is 6. The note C2 will be triggered at the 3rd tick after the start of the line. Purpose: to delay the start of a sample for a VERY short amount of time.

20 - Note probability. Set the probability XXYY (from 0 to 8000) of a note being triggered. This effect can be used for original unpredictable rhythms.

21 - Note probability with random velocity. Same as effect 20 but with random velocity.

22 - Set the controller's value to the random number from 0 to XXYY.

30 - Stop playing the song.

40…5F - delay an event for selected fraction of the line (from 40 (0%) to 5F (100%)).

Video

MIDI Out

You can use controllers with number 80+X to send MIDI Control Change command. Where the X is MIDI Controller Number.

Example:

NN VV SS CCEE XXYY
-- -- 01 8100 0000 - set Modulation (MSB and LSB) to the min value
-- -- 01 8100 8000 - set Modulation (MSB and LSB) to the max value
MSB - Most Significant Byte;
LSB - Least Significant Byte.

You can get MIDI Controller Number for CC column from the following table.

Controller number + 80 (hex); Use these values in the CC column of SunVox pattern Controller name
80 Bank Select (Controller # A0 more commonly used)
81 Modulation Wheel
82 Breath Contoller
83 Undefined
84 Foot Controller
85 Portamento Time
86 Data Entry MSB
87 Main Volume
88 Balance
89 Undefined
8A Pan
8B Expression
8C Effect Control 1
8D Effect Control 2
8E-8F Undefined
90-93 General Purpose Controllers
94-9F Undefined
A0-BF LSB for Controllers 80 - 9F (rarely implemented)
C0 Damper Pedal (Sustain)
C1 Portamento
C2 Sostenuto
C3 Soft Pedal
C4 Legato Footswitch
C5 Hold 2
C6 Sound Controller 1 (default: Sound Variation)
C7 Sound Controller 2 (default: Timbre/Harmonic Content)
C8 Sound Controller 3 (default: Release Time)
C9 Sound Controller 4 (default: Attack Time)
CA Sound Controller 5 (default: Brightness)
CB-CF Sound Controller 6-10 (no defaults)
D0-D3 General Purpose Controllers
D4 Portamento Control
D5-DA Undefined
DB Effects 1 Depth (previously External Effects Depth)
DC Effects 2 Depth (previously Tremolo Depth)
DD Effects 3 Depth (previously Chorus Depth)
DE Effects 4 Depth (previously Detune Depth)
DF Effects 5 Depth (previously Phaser Depth)
E0 Data Increment
E1 Data Decrement
E2 Non-Registered Parameter Number LSB
E3 Non-Registered Parameter Number LSB
E4 Registered Parameter Number LSB
E5 Registered Parameter Number MSB
E6-F8 Undefined
F9 Reset All Controllers
FA Local Control
FB All Notes Off
FC Omni Off
FD Omni On
FE Mono On (Poly Off)
FF Poly On (Mono Off)

Configuration

SunVox takes its configuration from the sunvox_config.ini or sunvox_config.txt file. This file must be placed in one of the following directories:

Typical sunvox_config.ini file looks like this:

// Remove the '//' symbol to enable (uncomment) the string.

// Window width and height:
width 800
height 600

// Use this option for setting maximal number of frames per second:
// ( less value - less CPU usage )
//maxfps 30

// Uncomment these options to hide scopes and levels (i.e. for slow devices):
//no_scopes
//no_levels

// Modules size:
//synths_min_num 8
//synth_max_xsize 100
//synth_min_xsize 32
//synth_xsize_divider 8
//synth_ysize_multiplier 80

// Undo buffer size (in kilobytes):
//undosize 2048

// Uncomment this option for screen rotate (device dependent):
// ( example of usage: rotate 90 //turn the screen by 90 degrees )
//rotate 90

// Uncomment this option if you want fullscreen mode in Linux (SDL):
//fullscreen

// Uncomment this option if your device has touchscreen without pen (stylus), 
// or if you just want a large buttons:
//touchcontrol

// Sound buffer size (in frames):
buffer 4096

// Audio device name:
//  * name examples for ALSA (Linux): "hw:0,0", "hw:1,0";
//  * name examples for other audio systems: "0" - first device; "1" - second device;
//audiodevice hw:0,0

// Audio driver name (alsa, oss, sdl, dsound, mmsound, asio):
//  * alsa - ALSA (Linux);
//  * oss - OSS (Linux);
//  * sdl - SDL (Linux);
//  * dsound - DirectSound (Windows);
//  * mmsound - oldest audio API, slow, but compatible with all Windows and Windows Mobile devices;
//  * asio - ASIO (Windows);
//audiodriver alsa

// Sample rate (audio frames per second; minimum - 44100):
frequency 44100

// Video driver name on Windows Mobile: 
//  * gapi - default; requires gx.dll installed in your system; 
//  * raw - raw hires framebuffer; not supported by some devices; 
//  * gdi - compatibility mode; slow but universal;
//videodriver gapi

// Force UI optimization for Pen/Mouse control:
//pencontrol

// Display pixels per inch:
//ppi 160

// UI scale factor (normal=256):
//scale 256

// Pixel size:
//zoom 2

// Uncomment the "theme" option to use the custom color themes:
// (four base colors defined by c_0, c_1, c_2 and c_3 options)
//theme
c_0 #000000
c_1 #101010
c_2 #808080
c_3 #FFFF00

Music made with SunVox

Video tutorials

Frequently asked questions (FAQ)

Q: How to connect one module to another?

A: There are three ways.

  • For multitouch devices: first touch on source, second touch on destination. Check this simple video-tutorial.
  • Select the first module (source). Click on the LINK button. Select the second module (destination).
  • Select the first module (source). Drag it to destination with SHIFT key pressed.

Dark part of the connection line - must go FROM SOURCE. Bright part - TO DESTINATION. Reconnection removes the previous connection.

Q: Filter effect's impulse value doesn't change. When i change impulse value, it return 0.

A: It is normal behaviour. There is no need to remember the “impulse” value. I'll try to describe the algorithm.

  • Frequency = 1000 (for example).
  • You set “Impulse” to 3000.
  • Filter sets its internal frequency to 3000.
  • Filter resets “Impulse” to 0. (0 = no more commands from user).
  • Frequency changes smoothly from 3000 to 1000. Speed depends on the “Response” value.

Q: Is there a particular bit rate/sample rate/# channels that the samples need to be in order to work?

A: WAV samples must be in following format: 8 / 16 / 24 / 32 (float) bits; mono / stereo; any sampling frequency; only uncompressed PCM data. Supported file formats: WAV, AIFF, XI, JPEG. As for JPEG, brightness of the pixels will be converted into the sound wave (pixel by pixel).

Q: How to open the sample editor?

A: Please check this video-tutorial.

Q: For multisamples, how do I set the root note of my sample?

A: Use the “rel.note” (relative note) parameter for such purposes.

Q: I noticed the effects parameters on the right of the note, velocity etc at the top seem to be missing in the iOS version.

A: These columns are hidden by default. But you can enable them - just go to the Main menu and select “Hide/show effects”.

Q: How to paste sounds from another iOS apps?

A:

  1. copy the sound in some another app #1;
  2. go to SunVox;
  3. open Main Menu (button it the top right part of the screen) → Export/Import → Paste file from system pasteboard;
  4. select folder and name for the new file;
  5. click SAVE and the file with sample from app #1 will be created;
  6. now you can load this file by clicking the Load Module option in the Sound Network (window with modules).

Q: After i export the session into soundfile, where can i open this file in iOS device?

A: There are three ways.

1) Open SunVox → Main menu → Export/import → Copy file to system pasteboard → select your audio file. Then you can open some other iOS app with Audio Copy/Paste support and do the Paste operation.

2) Open SunVox → Main menu → Export/import → Wi-Fi export/import. Then follow the instructions on the screen.

3) Use iTunes File Sharing to access the SunVox files. Launch the iTunes on your computer. Sync it with iOS device. Then find SunVox in the list of apps of your device. And you will see the list of SunVox documents.

Q: How do I adjust multisample instruments? I see slots for multiple samples and a zone managment section in the editor, but I can only load one sample at a time?

A: I hope this little tutorial will help you.

Step 1. Open new empty sampler.

www.warmplace.ru_docs_sunvox_sunvox_sampler_01.jpg

Step 2. Load sample 0.

www.warmplace.ru_docs_sunvox_sunvox_sampler_02.jpg

Step 3. Sample 0 loaded.

www.warmplace.ru_docs_sunvox_sunvox_sampler_03.jpg

Step 4. Load sample 1.

www.warmplace.ru_docs_sunvox_sunvox_sampler_04.jpg

Step 5. Sample 1 loaded.

www.warmplace.ru_docs_sunvox_sunvox_sampler_05.jpg

Step 6. Make sample 1 playable on octaves 5 and 6.

www.warmplace.ru_docs_sunvox_sunvox_sampler_06.jpg

 
Logged in as: Alex Zolotov (nightradio)
sunvox/manual_en.txt · Last modified: 2012/09/03 18:14 by nightradio
 
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