BEGIN item ITM_*
ATOM Type = clothing | focus | utility | trinket | note | weapon
| gem | potion
ATOM Class = common | rare | unique
FLOAT Weight = 3 - 5
FLOAT SphereTerran = 20 - 30
FLOAT SphereLunar = 15 - 25
FLOAT SphereSolar = 25 - 35
FLOAT Craft = 30 - 40
ATOMS Materials = iron
ATOM STR_Name = ITM_*
ATOMS STR_Desc = DSCITM_*
REFERENCE Interaction = INT_*
ATOMS EffectMacro_0 = p f wear modulate p + STerran MAGIC
FLOAT EffectPower_0 = 5.000000
ATOMS ModNames = HealthMax Willpower
ConcentrationMax
FLOATS ModFactors = 90 -10 90
END
PROGRAMMING NOTES:
- bla.